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minorfour:

Anyone else notice Mushu the dragon is Mulan’s tattoo…?

This is the coolest shit I have ever seen.

Let’s not forget this one

thinking-of-a-mermaid-lagoon:  heroofnurserygames:  thinking-of-a-mermaid-lagoon:  heroofnurserygames:      *smirk*  *slowly stops crying and looks at him* You are absolutely ridiculous. *giggle*  Im wonderful!  Yes, I suppose you can be both.  O_O It’s so awesome.

…this is the first time I’ve seen disney princess stuff that I’d actually want as prints. Also, part of me is glad Tiana’s not in this bunch bc there’s only so much potential to be wrong-headed about things from my cultural background I can take in a day. But if this artist actually got it? Tiana, queen of the zombies would be amazing.

anyone else notice how mulan is the avatar

Oh god.

except that tiana is indeed in this series and she’s the best fucking one period

actually shit they left out kida, tiana, pocahontas, rapunzel and maid marian

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Holy shitballs!

Disney seen through a darker lens. I love it. I can’t choose a favourite. 

This is so amazing.

I NEED THIS AS A PHOTOSHOOT. NOW. *flails*

twentiii7:

Enchanted River - hinatuan, Surigao del sur, PHILIPPINES

Why Enchanted? “Cause no one ever reach its bottom.”

Enchanted River is found in Barangay Talisay, Hinatuan, Surigao del Sur. It is called “enchanted” because no one has ever reached its bottom. Many people, including scuba divers, have tried reaching for the bottom but have failed, hence the legend of its bottomless pit. Moreover, locals share that NOBODY has been successful in catching the fish in this river, whether by hand or by spear.

They say its bluish color is a result of its depth and the water clarity changes throughout the day. At around 12:00 nn, the water becomes clearer and even more majestic. Once the bell is rung at noon, the people swimming get out of the water and the fish start appearing to enjoy a feast. Fish feeding is done daily and serves as entertainment most especially for the locals during weekends.

Please, don’t make fandom look bad.

flyingcatnall:

I never post on Tumblr, so I’m hoping my few followers can help me get this word out by reblogging…

I work for a hotel that hosts a major US con every year. I love anime and I go to cons myself, but I am going to be blunt about some of the problems we have and how we deal with them. I don’t know why people lose common sense when attending cons. I realize that most con-goers are young, and probably haven’t traveled alone before. They’re also really excited to go to a con and to see people they’ve only chatted with on line.

But…things have gotten out of hand.

So, please…read this list of Bad Behaviors that I’ve seen over the past three years and please…don’t do them!


1. Completely Trashing Rooms. I have part of the team that has to take pictures of the damages left behind after a con. We will bill you. Sometimes, we won’t even tell you. We’ll just charge it on your credit or debit card. Again, the tiny print in the contract allows us to do this. We take pictures in case you try and dispute the charge with the credit card.

2. Being a Homeless Congoer. These are the people who don’t have a room but figure they can sleep in the lobby, stairwell, hallways, whatever. We’re on to you. We will remove you from the premises. If you are underage, we will still call the police.

3. Being Unable to Pay for Your Room or Food. These are the people who usually make arrangements for rooms with online friends. One friend books the room on a credit card, but when it comes time to settle the bill and the so-called friends are asked to pay their share in cash or come up their own credit card to split…there’s suddenly no money. I feel bad for the person who booked the room, and I’m sorry that you’re not going to make rent, or that your mom is sick, or that you’re a poor college student or whatever. Please don’t stand in the lobby and cry or try to offer me “free art commissions” or the horns off your Homestuck costume. My hotel does not accept those as payment.

4. Having Noise Complaints Lodged Against You. So, that little gathering you decided to have in your room is getting pretty loud and despite two phone calls from the desk asking you to quiet down, you refuse to do so. Guess what, the hotel management is throwing you out. We’ll have our security guards tell you and then the police will escort you from the premises. No, you will not get a refund. No, we don’t care you have nowhere to go. Maybe those two phone calls should’ve clued you into the problems you were causing.

6. Acting Like You Own the Hotel. These are the people who think that since they paid X dollars for their con badge and Y dollars for the room they are entitled to do whatever and whenever they want. Here are some of the most ridiculous (and this is by far not an inclusive list):

a. Taking their clothes off and running down the hall
b. Wearing full Homestuck body paint and jumping in the pool and hot tubs.
c. Screaming “KAWAII!” at random people
d. Camping out in the hotel restaurant and not ordering anything
e. Running through a wedding reception in different a ballroom while shouting “HETALIA!!!”
f. Smashing a brand new TV in one of the rooms
g. Sex in the lobby. While in cosplay.
h. Setting up an “art table” in the middle of the lobby. (She didn’t get an artist alley table and was mad about it…
i. Pulling the fire alarm at 3AM and forcing an evacuation (This person was prosecuted. We caught them on tape)
k. A cosplay-photo shoot that went out of control with photographers physically fighting with each other…in the lobby.

One more note: Our manager is really upset about the amount of clean-up required after the Homestuck cosplayers we had last year. Bathrooms and bathtubs were covered in gray body paint, and the pool and hot tubs had to be drained and cleaned because some of them thought that would be a quick way to get it off. Manager is thinking of putting in the contract with the con that they have to ban Homestuck cosplay to prevent this in the future.

So, as a Homestuck, I beg you! Please, please, don’t do this! Clean up after yourself!

thedrunkenmoogle:

DrunkQuest - Drinking Game Review
Last August we posted about a Kickstarter fundraiser for a game called DrunkQuest. The game was successfully funded and shipped out earlier this year and we got our hands on a copy to play. Boy, what a night.

The first thing you’ll notice when you open DrunkQuest are the crazy large cards. Originally I was turned off by the size, as the cards about double the size of normal playing cards. While I thought it might be annoying to have to hold onto a big hand all night, my opinion changed in the night. The play area isn’t huge, so table space wasn’t an issue and after a few rounds the large text was still easy to read while tipsy. The size of the cards also makes them extremely hard to lose- a definite plus with a drinking game. The game also came with two plus/minus dice, which is really just a fancy coin flip. Overall, the packaging is solid and portable enough for me to throw in a bag when I take it to a friend’s. Now let’s dive into the gameplay.

Each player picks a hero card and a realm, which gives players a permanent ability that they can use by rolling a die. The heroes are colorful and fun, depicting classic RPG classes like thief or mage and throwing in a few new classes like brewmaster (my favorite). The other card decks are for monsters and items. The goal of the game is for a player to defeat enough monsters to obtain level 6.
A player encounters a monster on his or her turn by drawing them at random from the pile. Each monster has a drink value (red number), an ability, and a treasure amount (green number). To defeat the monster, the player must drink the drink value of the monster. Drinks can be determined by the team, but generally a sip of a beer or cocktail works just fine. They will then gain a level and collect their treasure from the treasure deck. Here’s where the fun, and competitive, part comes in.

Once a player draws a monster, every other player has a turn to play cards that advance the monster by adding to it’s drink value. As seen above, the Wineapple card adds three additional drinks to the monster, making it harder for the player to defeat it. If by the end of the circle the player doesn’t feel like drinking the final amount, they can pass up and not gain any levels. However, the player isn’t entirely helpless to the will of their jerk friends. Over the course of the game you’ll also gain armor and weapons to help reduce a monster’s value. There are also instant cards that can be played at any time that allow you negate a players card, steal their armor, or even force all your drinks onto another player. This makes for an incredibly fun, fast, and chaotic game. We had many rounds where players would battle it out with instant cards, adding and subtracting drink values, stealing items, and forcing each other to take drinks with cards. It felt very “you’ve activated my trap card”-esque and was very fun. Players can also choose to help each other out by splitting drinks on normal monsters, generally agreeing to split the loot gained.

Every once in a while you’ll encounter a boss monster which the whole team has to battle. These special monsters have high starting drink values and it was neat to see everyone stop trying to screw each other over and work together to slay the beast. 
One negative that we experienced in the game was length. Games with 4 and 5 players took over an hour, sometimes closer to an hour and a half (which can feel around 3 hours in drunk mentality). This was largely due to instant card wars that sprung between players. There are a few especially evil cards that cause players to lose an entire level, which can really add some length to the game (It should be noted that there are other gain a level cards). While I enjoyed myself thoroughly the whole game, some people might not have the attention span for it while drunk. And trust me, you’re going to get drunk.
Players are going to drink a lot in this game. This can be a positive or a negative for some people. Personally, it was the first and last game I played on the nights we played. We went through a crazy amount of beer, as some encounters demanded up towards 20 drinks to kill a monster. If you’re going to play this game, I advise starting sober so that you remember winning. When the game labels itself as a drinking game, it totally means it. The more players you add to the game, the more you’re going to drink and the longer the game will go on. 
Overall, DrunkQuest is one of the most fun times I’ve ever had with a drinking game. It’s fast paced, competitive, and really suits table top gamers who enjoy to drink with friends. The presentation and art of the cards is colorful and quirky, mixing RPG themes that players will find familiar with drinking culture. It’s regularly been requested that I bring it back to friends’ houses when my wife and I go to visit and I highly recommend it. I’m definitely looking forward to the expansion, which we will post about later today. 
DrunkQuest website
Zoom Info
Camera
iPhone 4
ISO
1000
Aperture
f/2.8
Exposure
1/15th
Focal Length
3mm

thedrunkenmoogle:

DrunkQuest - Drinking Game Review

Last August we posted about a Kickstarter fundraiser for a game called DrunkQuest. The game was successfully funded and shipped out earlier this year and we got our hands on a copy to play. Boy, what a night.

The first thing you’ll notice when you open DrunkQuest are the crazy large cards. Originally I was turned off by the size, as the cards about double the size of normal playing cards. While I thought it might be annoying to have to hold onto a big hand all night, my opinion changed in the night. The play area isn’t huge, so table space wasn’t an issue and after a few rounds the large text was still easy to read while tipsy. The size of the cards also makes them extremely hard to lose- a definite plus with a drinking game. The game also came with two plus/minus dice, which is really just a fancy coin flip. Overall, the packaging is solid and portable enough for me to throw in a bag when I take it to a friend’s. Now let’s dive into the gameplay.

Each player picks a hero card and a realm, which gives players a permanent ability that they can use by rolling a die. The heroes are colorful and fun, depicting classic RPG classes like thief or mage and throwing in a few new classes like brewmaster (my favorite). The other card decks are for monsters and items. The goal of the game is for a player to defeat enough monsters to obtain level 6.

A player encounters a monster on his or her turn by drawing them at random from the pile. Each monster has a drink value (red number), an ability, and a treasure amount (green number). To defeat the monster, the player must drink the drink value of the monster. Drinks can be determined by the team, but generally a sip of a beer or cocktail works just fine. They will then gain a level and collect their treasure from the treasure deck. Here’s where the fun, and competitive, part comes in.

Once a player draws a monster, every other player has a turn to play cards that advance the monster by adding to it’s drink value. As seen above, the Wineapple card adds three additional drinks to the monster, making it harder for the player to defeat it. If by the end of the circle the player doesn’t feel like drinking the final amount, they can pass up and not gain any levels. However, the player isn’t entirely helpless to the will of their jerk friends. Over the course of the game you’ll also gain armor and weapons to help reduce a monster’s value. There are also instant cards that can be played at any time that allow you negate a players card, steal their armor, or even force all your drinks onto another player. This makes for an incredibly fun, fast, and chaotic game. We had many rounds where players would battle it out with instant cards, adding and subtracting drink values, stealing items, and forcing each other to take drinks with cards. It felt very “you’ve activated my trap card”-esque and was very fun. Players can also choose to help each other out by splitting drinks on normal monsters, generally agreeing to split the loot gained.

Every once in a while you’ll encounter a boss monster which the whole team has to battle. These special monsters have high starting drink values and it was neat to see everyone stop trying to screw each other over and work together to slay the beast. 

One negative that we experienced in the game was length. Games with 4 and 5 players took over an hour, sometimes closer to an hour and a half (which can feel around 3 hours in drunk mentality). This was largely due to instant card wars that sprung between players. There are a few especially evil cards that cause players to lose an entire level, which can really add some length to the game (It should be noted that there are other gain a level cards). While I enjoyed myself thoroughly the whole game, some people might not have the attention span for it while drunk. And trust me, you’re going to get drunk.

Players are going to drink a lot in this game. This can be a positive or a negative for some people. Personally, it was the first and last game I played on the nights we played. We went through a crazy amount of beer, as some encounters demanded up towards 20 drinks to kill a monster. If you’re going to play this game, I advise starting sober so that you remember winning. When the game labels itself as a drinking game, it totally means it. The more players you add to the game, the more you’re going to drink and the longer the game will go on. 

Overall, DrunkQuest is one of the most fun times I’ve ever had with a drinking game. It’s fast paced, competitive, and really suits table top gamers who enjoy to drink with friends. The presentation and art of the cards is colorful and quirky, mixing RPG themes that players will find familiar with drinking culture. It’s regularly been requested that I bring it back to friends’ houses when my wife and I go to visit and I highly recommend it. I’m definitely looking forward to the expansion, which we will post about later today. 

DrunkQuest website

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